This is the key bridge I was referring to. This will make it the correct size to use in the locked door’s keyhole. From here, you can pick up the smaller version of the key from its respective location within the miniature map and proceed to take it outside of the dome where it will maintain its small size. So you’ll drop the large key outside of the central domed structure and enter the dome which has a miniature version of the map inside of it. You’ll find the key, but it is much too large to fit the key hole. Bringing things inside and outside of the main dome will affect the sizes of objects depending on where you pick them up and place them.įor example, at one point you’ll need to get past a locked door. Maquette is a recursive puzzle game in which you use miniatures, or maquettes, in order to manipulate the size and layout of specific items found within the map. The story consists of about half of the focus of the game, the other half centers around solving puzzles. His inner thoughts will appear in writing in various spots around the map. You’ll also see his thoughts appear across various walls and landscapes as you progress, giving you more of an insight as to how he truly feels about things.
The rest of the game is spent solving puzzles while you hear dialogue from some of their most memorable moments. He finds an old sketchbook when going through some of their things and it makes him reflect upon their past time together. This game is in a first-person perspective in which you control the man in the duo.
Maquette centers around the relationship of a young couple.
Now I just had to see if the experience was as enjoyable as it looked. So when I saw the announcement for Maquette, a trippy puzzle game from one of my now-favorite publishers, I was immediately onboard. While not all of their titles achieve the success they were hoping for, such as Telling Lies, most of them provide enjoyable and thought provoking experiences like The Pathless, Gorogoa, and Outer Wilds. They have made it their mission to publish games that are usually a far cry from the norm. Grab it, and approach the model - a huge wall will appear.I have spoken many times about how much respect I have for Annapurna Interactive. Use the switch inside the Yellow House and the cage with the will unlock. Collect the from the model, and drop it through the open window of the Yellow House model to the left of the front door.
To get the, pick it up through the metal windows on the left / right. Go back to the Green House and collect the, leaving it in the yard by exiting through the side-door.But, there’s a red forcefield keeping us out. The front door is unlocked! Go back and collect the to look around inside. Take the and use it on the Yellow House front door.Place the anywhere in the model, and pick up the larger version. Now we need to make the key big again.Hold out the key and drop it outside the window. Grab the then find the furthest back room of the Green House.Now that we’re in the Green House, use the switch on the door down the stairs to unlock an optional exit, and take note of the. Now we can enter the Green House with the, using the to go inside.Stand close to the green forcefield on the model to make the fall inside the Green House.Place the on the green forcefield of the Green House model. We’re going to use a similar trick to the previous puzzle.Now you can enter the Blue House with the, use the to reach the inner chamber, and collect the !.Go collect the and hold it near the ramp so the rolls inside the Blue House.Collect the by shrinking it (collecting the smaller version from the model) and place it on the ramp located behind the tower of the Blue House.
You’ll need to find a better way to reach the. Inside, you’ll find a red forcefield - but you can’t put down a gem while going through a forcefield. Now that we have the, we can explore the Blue House. Leave the Blue Gem outside where you can grab it later.